Season of the Worthy is upon us, and with it, a MASSIVE set of new changes to the game. Some updates are small tweaks to certain exotics while others are sweeping changes that will fundamentally change how players interact with the game. With the addition of new PvE activities as well as Trials of Osiris , there’s plenty for Guardians new and old to sink their teeth into. We’ve outlined the biggest points below, but if you want the detailed changes, be sure to check out the full breakdown in the Bungie website.
There have been some large changes made to abilities in hopes of balancing how they can be used in PvP. Trials is obviously the catalyst here, but it’s great to see changes that will impact the game outside of the pinnacle mode as well.
- Titan Tower Barricades have increased health, but special weapons (especially shotguns and fusion rifles) do extra damage.
- Titan Shoulder Charges of all types are now less forgiving in their tracking.
- Many Titan Supers have been adjusted up and down.
- Hunter stickies once again stick to Guardians.
- Heavy Throwing Knife tracking is less forgiving
- Bottom Tree Arc Hunters Nerfed.
- Bottom Tree Void Hunters Buffed.
- Warlock Melee reach extended by 1 meter.
- Top Tree Arc Warlocks Nerfed
- Mid Tree Arc Warlocks Buffed
- Handheld Supernova adjusted. Still strong, but much less flexible.
- Bottom Tree Void Warlocks Buffed.
Praise the Traveler we can finally adjust the element of our armor! As of today, Guardians are able to re-roll the element of any piece of armor. The cost is relative to the energy at which the armor currently sits. This includes one Upgrade Module plus the aggregate cost of upgrade materials to get the piece to its current energy level. Basically, if you’re going to swap the element, do it BEFORE you upgrade it.
Seasonal armor can now use multiple seasons’ worth of mods. The armor from a given season can now use mods from the current season, plus the mods from the previous season as well as the next season. This greatly extends the life of a single piece of armor and addresses worries that players had about needing too much vault space for seasonal sets.
Season of the Worthy also brought a large number of Exotic changes. Here’s the quick bullets:
- Ashen Wake: Now refunds grenade energy based on killed enemy types
- Anteus Wards: No longer have any damage chip through
- Dunemarchers: Buff to static charge radius
- Mk. 44 Stand Asides: Decrease sprint time to activation
- One-Eyed Mask: No more wall hacks, no more extra damage, return of the overshield
- Severance Enclosure: Now activates on finishers and powered melee abilities
- Assassin’s Cowl: Now activates on finishers and powered melee abilities
- Frost-EE5: No longer stack multiplicatively with other perks
- Khepri’s Sting: Smoke Bombs now do 150% damage
- Orpheus Rigs: Now max at 50% Super Energy return (wow…)
- Young Ahamkara’s Spine: Increase Tripmine radius by 14%
- Apotheosis Veil: Drops with minimum 16 Intellect
- Contraverse Hold: Reduced Damage reduction from 40% to 20%
- Sanguine Alchemy: Reworked to now extend rift duration with kills from within.
- Ophidian Aspects: Increase lunge range of all melee attacks
- Verity’s Brow: Provides 10% grenade damage buff per stack. Flavor text now shows how many allies are receiving buff
Many of Destiny’s weapons have been re-tuned to make for a more even playing field in PvP. Other weapons have also been adjusted to change how players approach situations in PvE as well. One not-so-small disappointment this season is that there is only a single Ritual Weapon to chase and it is tied exclusively to Iron Banner.
- Izanagi’s Burden: Replaced Outlaw with No Distractions, Honed Edge no longer affected by reload speed.
- The Last Word: Nerfed damage as well as stability and target acquisition.
- Fighting Lion: Increased RPM and direct impact damage.
- Lord of Wolves: Greatly decreased stability while Release the Wolves is active.
- Aggressive Frame Grenade Launchers: Reclassified as Rapid-Fire, decreased damage, but increased reserves.
- Sniper Rifles (All): Damage returned to pre-Shadowkeep levels (-20%) for Major and above enemies.
- Shotguns: Target Acquisition no longer accounts for Precision locations. Cone angle no longer affected by Range stat. Aiming down sights no longer increases Range stat.
- Fusion Rifles: Target Acquisition no longer accounts for Precision locations. Damage drop-off now has a lower damage floor. Range benefit of optics decreased across the board.
- Auto Rifles: Archetype base damage increases across the board.
Swords are changing dramatically this season. Their damage-to-ammo economy has always been difficult to justify so it’s exciting to see them get some love. Put simply, light attacks and blocking now use an energy bar that refills over time, only heavy attacks use ammo. Different stats affect how efficient the sword is. Some perks decrease the amount of energy used to light attack. Others increase the speed at which energy is returned. A whole host of new perks have also been added to help compliment these new changes.
Speed runs will likely take a hit due to the changes. Warlocks can no longer Glide during the swing animation which is one of the most basic fundamentals of speed-running. Also, the Titan exotic Strongholds have been changed to account for the updates. Strongholds now give swords maximum defense stats which allow for zero energy loss per block. I dig it.
Prime & Legendary Engrams
Prime engrams are finally going to be much more valuable moving forward. Since there is a greater Light grind for Season of the Worthy, jumps from Primes will be more welcome. Prime engrams now also provide higher stat armor. This is welcome news considering how rare armor with good stats was since the launch of Shadowkeep.
Legendary engrams have now been adjusted as well. Instead of only providing access to three sets of armor, that pool has been greatly increased to eleven different sets including the old armor sets from Faction Rallies. Unfortunately this means that Faction Rallies are doomed to never return, but at least now we can wear the armor proudly. This also includes any Faction Rally ornaments that may have been acquired in the past.
Emblems & Quests
All emblems now have trackable stats. These stats can be turned off and on at will and players can choose which stats they track. Available trackable stats for each emblem are determined by its category. This means that strike emblems will be able to track a number of strike-related stats but no Gambit stats, for example.
The quest screen has also been updated to make the experience much easier for new players. It now designates if a quest is related to New Light, Exotics, Shadowkeep and many other categories so that players can focus on the right quests at the right time.
Season of the Worthy is bringing a ton of new changes and much needed updates to the game. Trials is only a few days away and the new season also brings a number of new PvE challenges as well focused on Rasputin the Warmind. Eyes up Guardians, it’s time to gather your fireteam and prove your Worth!