The Division 2 is in an odd position. The seasonal model was very easily considered a success during the opening months after the Warlords of New York expansion. It brought constant activities for players to enjoy throughout the 3-month season, but it was all built around the addition of a huge new map and missions.
Season 2 is a bit different. The entire season seems to be based on the addition of the new raid, but history shows that the general audience has difficulty engaging with this pinnacle content. That leaves the majority of Agents left looking for something to do, while only interacting with the same content in limited ways. There has been confirmation that a new “Underground-esque” activity will be coming in the future, but no real indication of when. For now, players are enjoying the addition of new gear sets, exotics, and weapons that came with the new season pass. Here’s everything that has been updated with the latest Title Update 10.1.
Overall weapon and armor balance seems to be in a pretty good place. Rifles have finally gotten their buff to ammo reserves which was greatly needed for the high-RPM rifles such as the MDR.
- Maximum Rifle ammo increased from 280 > 420
The Forge named holster is also getting a huge buff. Usually named items come along with build defining stats, but Forge always seemed more than a bit underwhelming. This change should blow that away.
- Shield health bonus increased from 10% > 50%
The focus on the 3-piece Bulwark set bonus has been adjusted. Before, players saw a huge boost to their armor regeneration thanks to the set. Instead, the bonus is now being refocused to also offer huge bonuses to shield health. Looks like stacking Forge with Bulwark is going to be a Tank monster!
- Armor regeneration lowered from +3% > +1%
- Added +50% shield health
More Loot Quality Adjustments
One of The Division’s biggest issues since the release of Warlords of New York has been loot quality relative to the difficulty of the activity. Players have consistently complained that they didn’t feel rewarded for doing Heroic and Legendary difficulty missions. While this was first addressed in the recent Title Update 10, TU 10.1 wants to address this directly.
With the new update, the minimum rolls of the different stats on gear will be increased for the higher difficulties. Challenging will see a slight bump, but Heroic and Legendary will see large boosts to minimum stat distributions.
Caches will also now provide better loot. Field Proficiency and Dark Zone caches will now provide Heroic tier loot and Clan caches will provide Legendary tier loot.
Finally Exotic rewards from mission drops are changing. Rewards tied to specific missions such as the Bighorn or targeted loot will now drop directly from the boss kill. Other random exotics will now only be rewarded as the post-mission rewards. This allows players to have a more focused grind without getting rewarded the wrong exotic.
Changes to Hive and Chem Launcher
There is a huge list of individual changes coming to both the Hive and Chem Launcher skills coming in TU 10.1. Without going down bullet by bullet, the nature of these changes are all connected. The goal here seems to be to make these abilities less potent and low skill-tiers but to also make them stronger at higher skill-tiers. It looks like Massive wants to more greatly reward players who decide to invest in skill tiers while disincentivizing players from leaning on tier-0 skills.
The new update also brings some balance changes specifically to PVP as well has a huge swathe of bug fixes to help make the game smoother. Hopefully players feel like these changes make a meaningful difference in their enjoyment of the game. While Season 2 brings more Leagues, Global Events and Manhunts, I worry that the general population of the game will feel underserved. We’ll have to continue watching to see what comes next. Good luck out there, Agents!