With the recent changes to difficulty scaling in Tom Clancy’s The Division 2: Warlords of New York, it seems that once again, damage is king. The ability to pump out DPS (damage per second) against aggressive, high-armor enemies appears to be the most viable method of getting through upper level content. Deciding how to most effectively dish out that kind of damage, though, can be difficult. We’ve put together an easy beginner’s guide to getting some solid DPS to help you pile some hurt onto The Division 2’s toughest enemies.
Primary Weapon: Bullet King Exotic LMG
The new exotic LMG Bullet King is a medium base damage LMG that has one simple advantage over all other weapons in the game: it never needs to be reloaded. The power of this perk cannot be understated since LMG’s overall have relatively high sustained damage but all take a lifetime to reload. Being able to consistently put out great damage and never having to worry about reloading is a huge advantage. The Bullet King is a Boss drop from Rikers missions so you need to grind either The Tombs mission or Wall Street for your best shot. There is also the possibility that it drops from a named Rikers world boss, but they’re much less predictable. Upping the difficulty also increases your chances.
Alternate: The M60 Light Machine Gun is currently this highest DPS non-exotic LMG in the game. Getting one with great damage rolls as well as the Fast Hands perk makes it almost as effective as Bullet King. This build is focused on Critical Hits and with Fast Hands, every Crit increases your reload speed so by the time you empty your mag, you can blaze through your reload and get right back to damaging your enemies quickly.
Secondary Weapon: P416 Custom with Strained
Since the release of Division 2, the P416 Custom has been the highest DPS Assault Rifle in the game. ARs give you great damage output as well as very high accuracy, even at moderate distances. Adding the Strained talent yields +10% Critical Hit Damage for every .5 seconds firing the weapon. Throw on a Sturdy 5.56 Mag (+20 rounds, -10% Reload Speed) to get the most out of this talent per reload.
Backpack: Grupo Sombra S.A. with Composure
With the new Tidal Update 8.0 that hit alongside Warlords, gear talents are now only available on Backpacks and Chest Pieces. We want our two perks to work well together so both will be focused on doing damage while in safely cover. For the Backpack perk, focus on finding Composure which adds a flat 15% damage bonus whenever you are in cover. This means you should not be focused on running and gunning, but being careful and staying in a safe spot when you do damage. Grupo Sombra also provides +15% Crit Damage for the first brand set piece equipped.
Body Armor: Ceska Vyroba s.r.o. with Glass Cannon
Remember when we said to stay in cover? Here’s why. Glass Cannon gives you a huge 25% damage buff 100% of the time. The catch is that you take a monumental 50% increase in damage received from all sources. You will have to be extremely careful about where you position yourself so as to not put yourself in danger. That being said, you will be a damage powerhouse with these perks working together. Ceska Vyroba armor also provides +10% Critical Hit Chance to increase the number of Critical Hits you score.
Alternate: Want a safer option? Try swapping Glass Cannon for Wicked which gives you an 18% damage buff for 20 seconds every time you apply a status effect to any enemy. Do this by using the Blinding Firefly, the Riot Foam Launcher, Riot Foam Grenade, Inferno Grenade or any other status effect skills. The damage won’t be quite as high, but enemies under status effect also stand still which helps a lot with accuracy.
Masks, Gloves, Holster, Knees
Since these pieces of gear no longer provide Talents, they’re all a little bit interchangeable. Use these pieces to fill in gaps in Gear Brands to increase your damage further. Within these four gear pieces you should have one Petrov Defense Group (+10% LMG Damage), one Fenris Group AB (+10% AR Damage), and two Providence Defense Group (+10% Headshot Damage and +10% Crit Chance). If you want a slightly safer option, swap one Providence for a Richter & Kaiser for +15% Incoming Repairs for better sustain. Obviously try to max out your Weapon Damage, Critical Damage, Critical Chance, Damage to Enemies Out of Cover, Armor Damage, and other damage-focused attributes.
Since your skills will be relatively weak due to not having built any skill tiers, use them to either keep yourself alive or to apply status effects to nearby enemies. The Revive Hive is a huge advantage and can save you from having to wipe in dire situations. You can also use it to revive allies and run back to safety quickly
The Blinding Firefly has turned out to be very effective at quickly targeting a high number of enemies and stopping them in their tracks. It’s also great for getting behind large shielded enemies to shoot the weak spots on their back.
Going with the Survivalist Specialization gives you access to the useful Healing Seeker that you can direct around the field as necessary. It also gives you Inferno Grenades and increased damage for your whole team against enemies under status effect.
Remember that this build is very focused on putting out a lot of damage but is also very squishy when it comes to taking damage from enemies. Stay in cover, be smart about engagements, and for the love of god do not try to face-tank enemies. You’ll lose. With that, we wish you luck. Can’t wait to see those great DPS clips, Agents!