As one of the first next-gen exclusive games, Godfall has a lot to prove. It’s almost a bit unfair that not only does the game have to be good enough to satiate the unforgiving masses of the looter genre, but it also has to deliver in such a way that consumers find it worthy buying a new console just to try. The new hack-and-slash melee looter game already has a lot going for it, though. The graphics look incredible. The gameplay looks varied and interesting. I like a lot of what I see.
Today, we got a deeper look into what players can expect when Godfall goes live later this year (no formal release date yet). During a Youtube interview with gaming content creator Arekkz, Technical Producer Richard Heyne revealed a host of new details about how the game plays, what customization looks like, what kind of loot we can look forward to and more. Here are the main takeaways from today’s in-depth look at Godfall.
How Does Loot Work In Godfall?
Looter games are all different, but at their heart, they are all the same. That constant pull towards greater damage, higher resistances, and more control of the battlefield is what drives players across dozens of games in the genre. In Godfall, players will be pursuing loot in many different forms.
Weapons will play a large role in defining how a player dispatches the many enemies they encounter in their playthrough. Coming in five different categories including Longsword, Polearm, Greatsword, Dual Blades, and Warhammer, weapons will have a wide variety of strengths and weaknesses that players can focus to max their builds. Heyne was very clear that the move sets of weapons are tied to the category of weapon, not the armor (or Valorplate) that players decide to wear. If you find a weapon and play style you love, you can upgrade that weapon to keep with you throughout your entire game.
Interestingly, Valorplates in Godfall are much closer to Warframes than they are armor. These can be equated mostly to different classes, each with different abilities and play style focuses. The different pieces of individual Valorplates cannot be interchanged. They are whole.
That customization that players are looking for will come in the form of trinkets. Heyne reinforced that players may find rings and amulets that can completely alter the way they decide how to build their character.
Finally, players can expect “less but better” loot compared to some loot-splosion based games. I like this a bit better considering most games that flood you with stuff tend to get tedious in getting rid of all the fodder that’s guaranteed to drop. Heyne made it clear that there are loot rewards that come from specific accolades in the game, but there are also very strong, high-level rewards that drop just from mobs. Don’t be afraid to be aggressive and get those sweet loots!
New Details About Valorplates
As mentioned above, Valorplates should be considered much closer to Warframes than suits of armor. Each of them has their own aesthetic style, unique abilities, and powerful “Archon” abilities. According to Heyne, Archons are much like Ultimate abilities in that a bar fills during combat and when players are ready, they can unleash that power to gain huge advantages.
These Archons have multiple purposes. There is a unique action that takes place upon activation (more on that in a moment) as well as a huge buff to the Valorplate’s unique passive ability. Upon equipping a Valorplate, players will get boosts such as increased damage, increased crit, and others. Archon abilities will greatly augment these passives on top of an already powerful action skill.
There are 12 Valorplates currently in the game. During the Arekkz interview, Heyne revealed a never-before-seen version called Hinterclaw. A Norse-inspired Valorplate, Hinterclaw is focused mostly on critical hits. Its passive is a constant 10% increase to crit chance, and the Archon activation boosts that even higher and adds crit damage as well. In addition to this enormous buff to damage output, the Archon also instantly summons three allies to fight alongside you for a short time. This makes for a great get-out-of-trouble-free card considering the allies can help distract the many enemies on the field while Hinterclaw uses the buffed crit to cut down everything in its path.
New Information About Gameplay
One big question that always surfaces around these kinds of games is “Is this a Game As A Service?” Why this label is so important to so many, I’m not so sure. Perhaps the genre has just let too many people down too often. However, from the discussion, it seems like Godfall kind of will and kind of won’t be a GaaS.
What I mean is that there is a very clearly delineated story campaign. Players can get to the “end” and roll credits. There are no microtransactions and there was no real talk of DLC. Interestingly, Heyne did reveal that there is a LOT to do after that campaign is over and more will come later. He didn’t go into too much detail beyond the concept of revisiting areas from the campaign and seeing things previously unavailable. My gut tells me that we might see something akin to Diablo 3’s Adventure Mode where new bosses will spawn in familiar environments and allow for unique rewards.
Another interesting focus on this interview was about how it feels to play Godfall. I thought this was an interesting discussion that was surprisingly revealing. Many recent melee games have fallen into the category of Souls-like. These are very slow, weighty games where 1v1 encounters test the player’s ability to react to enemies and counter attacks. From the sound of it, Godfall is very much NOT that. Heyne wanted to make the point that one of the pillars of the game’s development was simply “One versus many”. This means that players should expect to always be outnumbered, but definitely not outgunned. Combat will be fast, dynamic, and fluid. In theory, the experience should be much closer to Devil May Cry or God of War than anything else.
I’m pretty excited to see the scope that Godfall offers when it comes out later this year. We don’t have a release date yet because the game is tied to the PS5 launch which also remains elusive. Godfall will release on the Epic Games Store for PC players so it’s really only Xbox-focused gamers that will be left out. I’m interested to learn more about the different Valorplates, their unique Archon abilities, and all the different movesets yet to be unleashed. For now, we’re left with the insanely cool trailers that have been released so far. We’ll keep our eyes peeled for more information coming soon!