Tom Clancy’s The Division 2 is in an odd position right now. On one hand, they are pumping out weekly new content for dedicated players to engage with. A rate that is unprecedented for fans of the series. On the other hand, the game has been plagued with player unrest regarding certain bugs, imbalances, and missing quality of life mechanics that many players feel they need to truly enjoy their time in post-viral apocalyptic DC and New York.
Title Update 9 looks to address many of these issues in a patch that comes out April 21st. Balance changes, exotic reconfiguration, bug fixes and more are all on their way to make an already stellar game even better.
Before the release of the Warlords of New York expansion, players had the ability to acquire the blueprint for exotic upgrading as soon as they received any given exotic. This allowed players to upgrade their exotics to max level without having to regrind the rarest gear. Unfortunately, WONY put a halt to this. The original explanation was that Massive wanted players to focus on the new exotics, but that seemed very odd.
Another problem that arose with the new expansion was that exotic gear, the rarest in the game, was once again subject to random rolls. Players could grind for hours to get a coveted piece of gear only for it to have low, practically unusable stats. No thank you.
Enter Exotic Reconfiguration. With Title Update 9, players can now upgrade lower level exotics all the way to maximum level. In addition to this, players can “re-roll” max level exotics in hopes of getting better stats. Be warned, though. There’s no guarantee that reconfiguring will give you a better roll, just a different one.
Best-In-Slot Gear Adjustments
As always, the release of a new expansion brought with it a very clear set of best-in-slot gear. Players of The Division 2 are all familiar with three pieces of gear in particular being the go-to for maximum damage output. These include the Hollow Man mask, the Contractor’s Gloves, and Fox’s Prayer knee pads. Each of these items has a unique stat that boosts damage output multiplicatively which makes them better than almost every other piece of gear in the game.
Massive has stated that they are aware that these items are stronger than their counterparts and they want to address this in two ways. For one, these items will be toned down slightly which I think is a bummer. Secondly, they will be buffing other items that might be underperforming to make more variations in strong builds. One example is that the Punch Drunk mask will now provide +20% headshot damage. This makes it a necessity for all Marksman Rife builds. I am all for bringing up other pieces of gear. However, I don’t feel that the items named above were so wildly strong that they deserved to be brought down.
Other Changes Coming
The patch notes for Title Update 9 are LONG. Tons of things are getting adjusted, changed, fixed, nerfed, and buffed. I’ll spare you the nitty gritty details, but here’s some big highlights that we’re most interested in:
- Exotic reworks and buffs for Sawyers Knee Pads, Imperial Dynasty, Dodge City Gunslinger, Diamondback, and Merciless (Ruthless).
- 4-man team-focused perks are all getting buffed to help team synergy during heavy battles.
- Assault Rifles Damage to Health is getting buffed to a higher max of 21%.
- Missions Pentagon, DARPA Research Lab, Liberty Island, Wall Street, and Stranded Tanker are all being made slightly easier to be on par with other missions.
- Signature Weapons are getting buffed against named enemies.
- Elite enemies will now do less damage to players, especially shotguns.
- Exotic items will now have a higher minimum stat roll. They will no longer drop at minimum stats (THANK GOD).
- Ninety four bug fixes listed to help improve player experience. Some favorites:
- “Fixed some weird stairs.”
- “Fixed an issue causing players to become stuck in a container after freeing a hostage.”
- “Fixed an issue that allowed wild life to count towards the Technician and Flamethrower Special Field Research. Be nice to the animals, y’all!”
Hopefully these changes improve the player experience and allow for more varied builds. Players have been feeling funneled into “All Red”, high damage builds which is less interesting for many. There’s still more content on the way for the remainder of the season so we’ll keep you updated on what comes next. See you out there Agents!